Humanity System

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Revision as of 01:48, 22 October 2015 by Martin (talk | contribs) (Bandit)
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Introduction

Origins Mod features a humanity system which is a point based system on which you can become a member of a faction, either a bandit

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, survivor

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or hero

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and then gain levels in that faction.

When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you earn the more levels you will gain in the bandit faction. The more positive points you earn the more likely you are to become a hero. Once you become a hero the more positive points you earn the higher your hero level will become.

Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.

Survivors, bandits and heroes also have different player skins which change based on the amount of humanity points you have. Click here to see a full list of skins available in the game.

Keeping track of your humanity

You can keep track of your humanity, faction, level, number of killed zombies, heroes and bandits using the humanity interface located in the top right corner of the screen at all times.

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Factions & Levels

Bandit

If your humanity falls bellow 2000 points, for example 1900 you will become a bandit and your players skin will change to a skin corresponding to your humanity amount. Your level will be indicated by the number of crosses next to the bandit icon in the humanity interface. The icon itself will also become darker and darker red as you reach higher levels until it becomes completely red.

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Humanity points
Bandit Level 1 2000 to -6500
Bandit Level 2 -6500 to -15000
Bandit Level 3 -15000 to -25000
Bandit Level 2 -25000 to -35000

>= 2900 heroe 2000 > survial < 2900 survial <= 2000 bandit 1 level

On death

If you are a heroe 1 and you die you get taken away -200.

If you are a heroe 2 and you die you get taken away -500.

If you are a heroe 3 and you die you get taken away -800.

If you are a heroe 4 and you die you get taken away -900.

More than 35000 -1800


If level 1 bandit +300

level 2 bandit +600

level 3 +800

4 +900

less than -35000 +1800


_slevel - killer level

_plevel - killed level


For killing - survival


survival killed another survivour - -500 humanity survival killed bandit add +400 * bandit level

2 = 2x400 = +800 itd...

survival killed hero - -500* heroe level


For killing - bandit

if bandit kills survival = -(300 -(100 * bandit level who killed)) Example bandit level 1 kills survival 300 - (100 x 1) = -200 Example2 bandit level 2 kills survival 300 - (100 x 2) = -100 Example3 bandit level 3 kills survival 300 - (100 x 3) = 0 Example4 bandit level 4 kills survival 300 - (100 x 3) = +100

if bandit kills bandit -(200*(4-_slevel)*_plevel) killer level killed level

Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600 1 1 Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200 1 2

Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800 1 3


Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400 1 4

...

If bandit kills heroe -(500*_plevel) killed


For killing - hero

if heroe kills survival -(100+(100*_slevel)*_slevel)


if heroe kills bandit -(300*_plevel)

if hero kills hero -(500*_plevel)


if survival kills zombie : +20

if hero level 1 kills zombie +15 hero 2 +8 hero 3 +3 hero 4 0

bandit level 1 kills zombie +5 level 2 +5 level 3 +5 level 4 0