Difference between revisions of "Humanity System"

From Original OriginsMod
Jump to: navigation, search
(Introduction)
(Introduction)
Line 3: Line 3:
 
Origins Mod features a humanity system which is a point based system on which you can become a member of a faction, either a bandit, survivor or hero and then gain levels in that faction.
 
Origins Mod features a humanity system which is a point based system on which you can become a member of a faction, either a bandit, survivor or hero and then gain levels in that faction.
  
When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you earn the more levels you will acquire in the bandit faction. The more positive points you earn the more likely you are to become a hero. Once you become a hero the more positive points you earn the higher your hero level will become.
+
When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you earn the more levels you will gain in the bandit faction. The more positive points you earn the more likely you are to become a hero. Once you become a hero the more positive points you earn the higher your hero level will become.
  
 
Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.
 
Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.

Revision as of 00:40, 22 October 2015

Introduction

Origins Mod features a humanity system which is a point based system on which you can become a member of a faction, either a bandit, survivor or hero and then gain levels in that faction.

When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you earn the more levels you will gain in the bandit faction. The more positive points you earn the more likely you are to become a hero. Once you become a hero the more positive points you earn the higher your hero level will become.

Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.

Keeping track of your humanity

Factions & Levels

>= 2900 heroe 2000 > survial < 2900 survial <= 2000 bandit 1 level

On death

If you are a heroe 1 and you die you get taken away -200.

If you are a heroe 2 and you die you get taken away -500.

If you are a heroe 3 and you die you get taken away -800.

If you are a heroe 4 and you die you get taken away -900.

More than 35000 -1800


If level 1 bandit +300

level 2 bandit +600

level 3 +800

4 +900

less than -35000 +1800


_slevel - killer level

_plevel - killed level


For killing - survival


survival killed another survivour - -500 humanity survival killed bandit add +400 * bandit level

2 = 2x400 = +800 itd...

survival killed hero - -500* heroe level


For killing - bandit

if bandit kills survival = -(300 -(100 * bandit level who killed)) Example bandit level 1 kills survival 300 - (100 x 1) = -200 Example2 bandit level 2 kills survival 300 - (100 x 2) = -100 Example3 bandit level 3 kills survival 300 - (100 x 3) = 0 Example4 bandit level 4 kills survival 300 - (100 x 3) = +100

if bandit kills bandit -(200*(4-_slevel)*_plevel) killer level killed level

Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600 1 1 Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200 1 2

Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800 1 3


Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400 1 4

...

If bandit kills heroe -(500*_plevel) killed


For killing - hero

if heroe kills survival -(100+(100*_slevel)*_slevel)


if heroe kills bandit -(300*_plevel)

if hero kills hero -(500*_plevel)


if survival kills zombie : +20

if hero level 1 kills zombie +15 hero 2 +8 hero 3 +3 hero 4 0

bandit level 1 kills zombie +5 level 2 +5 level 3 +5 level 4 0