Humanity System

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Origins Mod features a humanity system which is a point system based on which you can either become a bandit, survivor or hero.

You will need to become either a hero or bandit to be able to do things such as base building.

>= 2900 heroe 2000 > survial < 2900 survial <= 2000 bandit 1 level

On death

If you are a heroe 1 and you die you get taken away -200.

If you are a heroe 2 and you die you get taken away -500.

If you are a heroe 3 and you die you get taken away -800.

If you are a heroe 4 and you die you get taken away -900.

More than 35000 -1800


If level 1 bandit +300

level 2 bandit +600

level 3 +800

4 +900

less than -35000 +1800



For killing - survival


survival killed another survivour - -500 humanity survival killed bandit add +400 * bandit level

2 = 2x400 = +800 itd...

survival killed hero - -500* heroe level


For killing - bandit

if bandit kills survival = -(300 -(100 * bandit level who killed)) Example bandit level 1 kills survival 300 - (100 x 1) = -200 Example2 bandit level 2 kills survival 300 - (100 x 2) = -100 Example3 bandit level 3 kills survival 300 - (100 x 3) = 0 Example4 bandit level 4 kills survival 300 - (100 x 3) = +100

if bandit kills bandit -(200*(4-_slevel)*_plevel) killer killed

Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600 1 1 Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200 1 2

Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800 1 3


Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400 1 4

...

If bandit kills heroe -(500*_plevel) killed


For killing - hero

if heroe kills survival -(100+(100*_slevel)*_slevel)


if heroe kills bandit -(300*_plevel)

if hero kills hero -(500*_plevel)


if survival kills zombie : +20

if hero level 1 kills zombie +15 hero 2 +8 hero 3 +3 hero 4 0

bandit level 1 kills zombie +5 level 2 +5 level 3 +5 level 4 0