Difference between revisions of "Humanity System"
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You can keep track of your humanity, faction, level, number of killed zombies, heroes and bandits using the humanity interface located in the top right corner of the screen at all times. | You can keep track of your humanity, faction, level, number of killed zombies, heroes and bandits using the humanity interface located in the top right corner of the screen at all times. | ||
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== Factions & Levels == | == Factions & Levels == |
Revision as of 00:01, 22 October 2015
Introduction
Origins Mod features a humanity system which is a point based system on which you can become a member of a faction, either a bandit, survivor or hero and then gain levels in that faction.
When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you earn the more levels you will gain in the bandit faction. The more positive points you earn the more likely you are to become a hero. Once you become a hero the more positive points you earn the higher your hero level will become.
Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.
Survivors, bandits and heroes also have different player skins which change based on the amount of humanity points you have. Click here to see a full list of skins available in the game.
Keeping track of your humanity
You can keep track of your humanity, faction, level, number of killed zombies, heroes and bandits using the humanity interface located in the top right corner of the screen at all times.
Factions & Levels
>= 2900 heroe 2000 > survial < 2900 survial <= 2000 bandit 1 level
On death
If you are a heroe 1 and you die you get taken away -200.
If you are a heroe 2 and you die you get taken away -500.
If you are a heroe 3 and you die you get taken away -800.
If you are a heroe 4 and you die you get taken away -900.
More than 35000 -1800
If level 1 bandit +300
level 2 bandit +600
level 3 +800
4 +900
less than -35000 +1800
_slevel - killer level
_plevel - killed level
For killing - survival
survival killed another survivour - -500 humanity
survival killed bandit add +400 * bandit level
2 = 2x400 = +800 itd...
survival killed hero - -500* heroe level
For killing - bandit
if bandit kills survival = -(300 -(100 * bandit level who killed)) Example bandit level 1 kills survival 300 - (100 x 1) = -200 Example2 bandit level 2 kills survival 300 - (100 x 2) = -100 Example3 bandit level 3 kills survival 300 - (100 x 3) = 0 Example4 bandit level 4 kills survival 300 - (100 x 3) = +100
if bandit kills bandit -(200*(4-_slevel)*_plevel) killer level killed level
Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600 1 1 Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200 1 2
Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800 1 3
Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400
1 4
...
If bandit kills heroe -(500*_plevel) killed
For killing - hero
if heroe kills survival -(100+(100*_slevel)*_slevel)
if heroe kills bandit -(300*_plevel)
if hero kills hero -(500*_plevel)
if survival kills zombie : +20
if hero level 1 kills zombie +15 hero 2 +8 hero 3 +3 hero 4 0
bandit level 1 kills zombie +5 level 2 +5 level 3 +5 level 4 0