Difference between revisions of "Humanity System"

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<div style="text-align: center;">'''Choose your language'''
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<center>
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{|style="width: 20%; height: 70px;" text align="center"
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|[[File:flagRUS.png|60px|link=Главная Страница]]<br />[[Главная Страница|Русский]]
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|[[File:flagUK.png|60px|link=]]<br />'''English'''
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|[[File:flagD.png|60px|link=Kleidungssystem]]<br />[[Kleidungssystem|Deutsch]]
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|}</center>
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</div>
 +
 
= Introduction =
 
= Introduction =
  
Origins Mod features a humanity system which is a point based system on which you can become a member of a faction, either a bandit [[File:St humanity bandit.png|50px]], survivor [[File:St humanity survivor.png|50px]] or hero [[File:St humanity hero.png|50px]] and then gain levels in that faction.
+
Origins Mod features a humanity system which is a point based system based on which you can become a member of a faction, either a bandit [[File:St humanity bandit.png|50px]], survivor [[File:St humanity survivor.png|50px]] or hero [[File:St humanity hero.png|50px]] and then gain levels in that faction.
  
When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you earn the more levels you will gain in the bandit faction. The more positive points you earn the more likely you are to become a hero. Once you become a hero the more positive points you earn the higher your hero level will become.
+
When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you gain the more levels you will gain in the bandit faction. The more positive points you gain the more likely you are to become a hero. Once you become a hero the more positive points you gain the higher your hero level will become.
  
 
Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.
 
Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.
  
Survivors, bandits and heroes also have different player skins which change based on the amount of humanity points you have. Click here to see a full list of skins available in the game.
+
Survivors, bandits and heroes also have different player skins which change based on the amount of humanity points they have. Click here to see a full list of skins available in the game.
  
 
= Keeping track of your humanity =
 
= Keeping track of your humanity =
Line 15: Line 24:
 
[[File:Pic40.png|center]]
 
[[File:Pic40.png|center]]
  
== Factions & Levels ==
+
= Factions & Levels =
 +
 
 +
== Survivor ==
 +
 
 +
If your humanity is between 2000 and 2900 you will be a survivor [[File:St humanity survivor.png|50px]]. As a survivor you will not be able to build base buildings. As a survivor you need to decide if you want to play as a bandit or hero and then carry out deeds that will affect your humanity in such a way so you become either a bandit or hero.
 +
 
 +
== Bandit ==
  
=== Bandit ===
+
If your humanity falls bellow 2000 points, for example 1900 you will become a bandit [[File:St humanity bandit.png|50px]] and your players skin will change to a skin corresponding to your humanity amount. Your level will be indicated by the number of crosses next to the bandit icon in the humanity interface. The icon itself will also become darker and darker red as you reach higher levels until it becomes completely red. <br/><br/>
  
If your humanity falls bellow 2000 points, for example 1900 you will become a bandit and your players skin will change to a skin corresponding to your humanity amount. Your level will be indicated by the number of crosses next to the bandit icon in the humanity interface. The icon itself will also become darker and darker red as you reach higher levels until it becomes completely red.  
+
[[File:Pic41.png|center]]
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 39: Line 54:
  
 
|-
 
|-
! scope="row"| Bandit Level 2
+
! scope="row"| Bandit Level 4
 
| -25000 to -35000
 
| -25000 to -35000
 
|}
 
|}
  
>= 2900 heroe
+
== Hero ==
2000 > survial < 2900 survial
+
 
<= 2000  bandit 1 level
+
If your humanity grows above 2900 points, for example 3000 you will become a hero [[File:St humanity hero.png|50px]] and your players skin will change to a skin corresponding to your humanity amount. Your level will be indicated by the number of stars above the hero icon in the humanity interface. The icon itself will also become darker and darker gold as you reach higher levels until it becomes completely gold. <br/><br/>
 +
 
 +
[[File:Pic43.png|center]]
 +
 
 +
{| class="wikitable"
 +
|-
 +
! scope="col"|
 +
! scope="col"| Humanity points
 +
 
 +
|-
 +
! scope="row"| Hero Level 1
 +
| 2900 to 6500
 +
 
 +
|-
 +
! scope="row"| Hero Level 2
 +
| 6500 to 15000
 +
 
 +
|-
 +
! scope="row"| Hero Level 3
 +
| 15000 to 25000
 +
 
 +
|-
 +
! scope="row"| Hero Level 4
 +
| 25000 to 35000
 +
|}
 +
 
 +
= What affects humanity? =
 +
 
 +
== Death ==
 +
 
 +
Death can either add or subtract your humanity points when you die based on if you are a bandit or hero. When a hero dies humanity will be subtracted which is not in their favor. When a bandit dies humanity will be added which is also not in their favor.
 +
 
 +
=== Hero ===
 +
 
 +
 
 +
{| class="wikitable"
 +
|-
 +
! scope="col"|
 +
! scope="col"| Humanity points subtracted
 +
 
 +
|-
 +
! scope="row"| Hero Level 1
 +
| -200
 +
 
 +
|-
 +
! scope="row"| Hero Level 2
 +
| -500
 +
 
 +
|-
 +
! scope="row"| Hero Level 3
 +
| -800
 +
 
 +
|-
 +
! scope="row"| Hero Level 4
 +
| -900
 +
 
 +
|-
 +
! scope="row"| More than 35000 humanity
 +
| -1800
 +
|}
 +
 
 +
=== Bandit ===
  
On death
 
  
If you are a heroe 1 and you die you get taken away -200.
+
{| class="wikitable"
 +
|-
 +
! scope="col"|
 +
! scope="col"| Humanity points subtracted
  
If you are a heroe 2 and you die you get taken away -500.
+
|-
 +
! scope="row"| Bandit Level 1
 +
| +300
  
If you are a heroe 3 and you die you get taken away -800.
+
|-
 +
! scope="row"| Bandit Level 2
 +
| +600
  
If you are a heroe 4 and you die you get taken away -900.
+
|-
 +
! scope="row"| Bandit Level 3
 +
| +800
  
More than 35000 -1800
+
|-
 +
! scope="row"|Bandit Level 4
 +
| +900
  
 +
|-
 +
! scope="row"| less than -35000 humanity
 +
| +1800
 +
|}
  
 +
== Killing others ==
  
If level 1 bandit +300
+
Killing others is the main way in which you can gain or loose humanity in game. The number of humanity you will receive or lose is based on your faction, you level and the faction and level of the player you killed. Refer to the tables below for detailed numbers.
  
level 2 bandit +600
+
=== Survivor ===
  
level 3 +800
+
{| class="wikitable"
 +
|-
 +
! scope="col"| Killer Faction
 +
! scope="col"| Victim Faction
 +
! scope="col"| Humanity
 +
! scope="col"| Multiplier
  
4 +900
+
|-
 +
| Survivor
 +
| Survivor
 +
| -500
 +
| None
  
less than -35000 +1800
+
|-
 +
| Survivor
 +
| Bandit
 +
| +400
 +
| Victim's level
  
  
_slevel - killer level
+
|-
 +
| Survivor
 +
| Hero
 +
| -500
 +
| Victim's level
 +
|}
  
_plevel - killed level
+
'''Example:'''
  
 +
For example, if a survivor kills a bandit they are awarded 400 humanity points multiplied by the level of the player they killed. If the player they killed was a level 2 bandit, their 400 humanity points for the kill are also multiplied by 2 (the level of the victim) so the total amount of humanity rewarded will be 400 x 2 = '''800'''.
  
For killing - survival
+
=== Bandit ===
  
 +
{| class="wikitable"
 +
|-
 +
! scope="col"| Killer Faction
 +
! scope="col"| Victim Faction
 +
! scope="col"| Humanity
  
survival killed another survivour - -500 humanity
+
|-
survival killed bandit add +400 * bandit level
+
| Bandit Level 1
 +
| Survivor
 +
| -200
  
2 = 2x400 = +800 itd...
 
  
survival killed hero - -500* heroe level
+
|-
 +
| Bandit Level 2
 +
| Survivor
 +
| -100
  
  
For killing - bandit
+
|-
 +
| Bandit Level 3
 +
| Survivor
 +
| 0
  
if bandit kills survival = -(300 -(100 * bandit level who killed))
+
|-
Example bandit level 1 kills survival 300 - (100 x 1) = -200
+
| Bandit Level 4
Example2 bandit level 2 kills survival 300 - (100 x 2) = -100
+
| Survivor
Example3 bandit level 3 kills survival 300 - (100 x 3) = 0
+
| +100
Example4 bandit level 4 kills survival 300 - (100 x 3) = +100
 
  
if bandit kills bandit -(200*(4-_slevel)*_plevel)
+
|-
killer level   killed level
+
| ----
 +
| ----
 +
| ----
  
Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600
+
|-
1 1
+
| Bandit Level 1
Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200
+
| Bandit Level 1
1 2
+
| -600
  
Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800
+
|-
1 3
+
| Bandit Level 1
 +
| Bandit Level 2
 +
| -1200
  
 +
|-
 +
| Bandit Level 1
 +
| Bandit Level 3
 +
| -1800
  
Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400
+
|-
1 4
+
| Bandit Level 1
 +
| Bandit Level 4
 +
| -2400
  
...
+
|-
 +
| ----
 +
| ----
 +
| ----
  
If bandit kills heroe -(500*_plevel)
+
|-
killed
+
| Bandit Level 2
 +
| Bandit Level 1
 +
| -400
  
 +
|-
 +
| Bandit Level 2
 +
| Bandit Level 2
 +
| -800
  
 +
|-
 +
| Bandit Level 2
 +
| Bandit Level 3
 +
| -1200
  
For killing - hero
+
|-
 +
| Bandit Level 2
 +
| Bandit Level 4
 +
| -1600
  
if heroe kills survival -(100+(100*_slevel)*_slevel)
+
|-
 +
| ----
 +
| ----
 +
| ----
  
 +
|-
 +
| Bandit Level 3
 +
| Bandit Level 1
 +
| -200
  
if heroe kills bandit -(300*_plevel)
+
|-
 +
| Bandit Level 3
 +
| Bandit Level 2
 +
| -400
  
if hero kills hero -(500*_plevel)
+
|-
 +
| Bandit Level 3
 +
| Bandit Level 3
 +
| -600
  
 +
|-
 +
| Bandit Level 3
 +
| Bandit Level 4
 +
| -800
  
 +
|-
 +
| ----
 +
| ----
 +
| ----
  
if survival kills zombie : +20
+
|-
 +
| Bandit Level 4
 +
| Bandit Level 1
 +
| -200
 +
 
 +
|-
 +
| Bandit Level 4
 +
| Bandit Level 2
 +
| 0
 +
 
 +
|-
 +
| Bandit Level 4
 +
| Bandit Level 3
 +
| 0
 +
 
 +
|-
 +
| Bandit Level 4
 +
| Bandit Level 4
 +
| 0
 +
 
 +
|-
 +
| ----
 +
| ----
 +
| ----
 +
 
 +
|-
 +
| Bandit Level 1 - 4
 +
| Hero Level 1
 +
| -500
 +
 
 +
|-
 +
| Bandit Level 1 - 4
 +
| Hero Level 2
 +
| -1000
 +
 
 +
|-
 +
| Bandit Level 1 - 4
 +
| Hero Level 2
 +
| -1500
 +
 
 +
 
 +
|-
 +
| Bandit Level 1 - 4
 +
| Hero Level 2
 +
| -2000
 +
 
 +
|}
 +
 
 +
=== Hero ===
 +
 
 +
{| class="wikitable"
 +
|-
 +
! scope="col"| Killer Faction
 +
! scope="col"| Victim Faction
 +
! scope="col"| Humanity
 +
 
 +
|-
 +
| Hero Level 1
 +
| Survivor
 +
| -200
 +
 
 +
|-
 +
| Hero Level 2
 +
| Survivor
 +
| -500
 +
 
 +
|-
 +
| Hero Level 3
 +
| Survivor
 +
| -1000
 +
 
 +
|-
 +
| Hero Level 4
 +
| Survivor
 +
| -1700
 +
 
 +
|-
 +
| ----
 +
| ---- 
 +
| ----
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Bandit Level 1
 +
| +300
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Bandit Level 2
 +
| +600
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Bandit Level 3
 +
| +900
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Bandit Level 4
 +
| +1200
 +
 
 +
|-
 +
| ----
 +
| ---- 
 +
| ----
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Hero Level 1
 +
| -500
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Hero Level 2
 +
| -1000
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Hero Level 3
 +
| -1500
 +
 
 +
|-
 +
| Hero Level 1 - 4
 +
| Hero Level 4
 +
| -2000
 +
 
 +
|}
 +
 
 +
== Killing Zombies ==
 +
 
 +
Killing zombies is another major thing that influences humanity numbers. Killing zombies adds humanity points, which may be a good thing if you are a survivor trying to become a hero or already a hero but not so good if you want to be a bandit. So if you are a bandit, stay away from zombies!
 +
 
 +
{| class="wikitable"
 +
|-
 +
! scope="col"| Killer Faction & Level
 +
! scope="col"| Humanity Added
 +
 
 +
|-
 +
| Survivor
 +
| +20  
 +
 
 +
|-
 +
| ----
 +
| ----
 +
 
 +
|-
 +
| Hero Level 1
 +
| +15
 +
 
 +
|-
 +
| Hero Level 2
 +
| +8
 +
 
 +
|-
 +
| Hero Level 3
 +
| +3
 +
 
 +
|-
 +
| Hero Level 4
 +
| 0
 +
 
 +
|-
 +
| ----
 +
| ----
 +
 
 +
|-
 +
| Bandit Level 1
 +
| +5
 +
 
 +
|-
 +
| Bandit Level 2
 +
| +5
 +
 
 +
|-
 +
| Bandit Level 3
 +
| +5
 +
 
 +
|-
 +
| Bandit Level 4
 +
| 0
 +
 
 +
|}
 +
 
 +
<br/>
 +
{| class="wikitable" style="text-align:left;"
 +
! style="text-align:left;"| Note
 +
|-
 +
| Your humanity and zombie killed count gets updated after every 15 zombies you kill. Each zombie you kill is still counted but the numbers on screen are updated after every 15 zombies.
 +
|}
  
if hero level 1 kills zombie +15
+
== Killing NPCs ==
hero 2 +8
 
hero 3 +3
 
hero 4 0
 
  
bandit level 1 kills zombie +5
+
Killing NPCs (bots) also rewards humanity points. The amount is set by server admins individually.
level 2 +5
 
level 3 +5
 
level 4 0
 

Latest revision as of 18:38, 16 February 2016

Choose your language
FlagRUS.png
Русский
FlagUK.png
English
FlagD.png
Deutsch

Introduction

Origins Mod features a humanity system which is a point based system based on which you can become a member of a faction, either a bandit

Error creating thumbnail: File missing

, survivor

Error creating thumbnail: File missing

or hero

Error creating thumbnail: File missing

and then gain levels in that faction.

When you spawn on a server that you have never played on before for the first time you will be an ordinary survivor - but you won't stay one for long. Based on the deeds you do, for example kill zombies or kill other players you will be rewarded or deducted humanity points. The more negative points you gain the more likely you are to become a bandit. Once you become a bandit the more negative points you gain the more levels you will gain in the bandit faction. The more positive points you gain the more likely you are to become a hero. Once you become a hero the more positive points you gain the higher your hero level will become.

Once you become either a hero or bandit you will be able to do things such as base building. The types of buildings you can build will be based on if you are a bandit or hero. Click there to learn about base building.

Survivors, bandits and heroes also have different player skins which change based on the amount of humanity points they have. Click here to see a full list of skins available in the game.

Keeping track of your humanity

You can keep track of your humanity, faction, level, number of killed zombies, heroes and bandits using the humanity interface located in the top right corner of the screen at all times.

Pic40.png

Factions & Levels

Survivor

If your humanity is between 2000 and 2900 you will be a survivor

Error creating thumbnail: File missing

. As a survivor you will not be able to build base buildings. As a survivor you need to decide if you want to play as a bandit or hero and then carry out deeds that will affect your humanity in such a way so you become either a bandit or hero.

Bandit

If your humanity falls bellow 2000 points, for example 1900 you will become a bandit

Error creating thumbnail: File missing

and your players skin will change to a skin corresponding to your humanity amount. Your level will be indicated by the number of crosses next to the bandit icon in the humanity interface. The icon itself will also become darker and darker red as you reach higher levels until it becomes completely red.

Pic41.png
Humanity points
Bandit Level 1 2000 to -6500
Bandit Level 2 -6500 to -15000
Bandit Level 3 -15000 to -25000
Bandit Level 4 -25000 to -35000

Hero

If your humanity grows above 2900 points, for example 3000 you will become a hero

Error creating thumbnail: File missing

and your players skin will change to a skin corresponding to your humanity amount. Your level will be indicated by the number of stars above the hero icon in the humanity interface. The icon itself will also become darker and darker gold as you reach higher levels until it becomes completely gold.

Pic43.png
Humanity points
Hero Level 1 2900 to 6500
Hero Level 2 6500 to 15000
Hero Level 3 15000 to 25000
Hero Level 4 25000 to 35000

What affects humanity?

Death

Death can either add or subtract your humanity points when you die based on if you are a bandit or hero. When a hero dies humanity will be subtracted which is not in their favor. When a bandit dies humanity will be added which is also not in their favor.

Hero

Humanity points subtracted
Hero Level 1 -200
Hero Level 2 -500
Hero Level 3 -800
Hero Level 4 -900
More than 35000 humanity -1800

Bandit

Humanity points subtracted
Bandit Level 1 +300
Bandit Level 2 +600
Bandit Level 3 +800
Bandit Level 4 +900
less than -35000 humanity +1800

Killing others

Killing others is the main way in which you can gain or loose humanity in game. The number of humanity you will receive or lose is based on your faction, you level and the faction and level of the player you killed. Refer to the tables below for detailed numbers.

Survivor

Killer Faction Victim Faction Humanity Multiplier
Survivor Survivor -500 None
Survivor Bandit +400 Victim's level


Survivor Hero -500 Victim's level

Example:

For example, if a survivor kills a bandit they are awarded 400 humanity points multiplied by the level of the player they killed. If the player they killed was a level 2 bandit, their 400 humanity points for the kill are also multiplied by 2 (the level of the victim) so the total amount of humanity rewarded will be 400 x 2 = 800.

Bandit

Killer Faction Victim Faction Humanity
Bandit Level 1 Survivor -200


Bandit Level 2 Survivor -100


Bandit Level 3 Survivor 0
Bandit Level 4 Survivor +100
---- ---- ----
Bandit Level 1 Bandit Level 1 -600
Bandit Level 1 Bandit Level 2 -1200
Bandit Level 1 Bandit Level 3 -1800
Bandit Level 1 Bandit Level 4 -2400
---- ---- ----
Bandit Level 2 Bandit Level 1 -400
Bandit Level 2 Bandit Level 2 -800
Bandit Level 2 Bandit Level 3 -1200
Bandit Level 2 Bandit Level 4 -1600
---- ---- ----
Bandit Level 3 Bandit Level 1 -200
Bandit Level 3 Bandit Level 2 -400
Bandit Level 3 Bandit Level 3 -600
Bandit Level 3 Bandit Level 4 -800
---- ---- ----
Bandit Level 4 Bandit Level 1 -200
Bandit Level 4 Bandit Level 2 0
Bandit Level 4 Bandit Level 3 0
Bandit Level 4 Bandit Level 4 0
---- ---- ----
Bandit Level 1 - 4 Hero Level 1 -500
Bandit Level 1 - 4 Hero Level 2 -1000
Bandit Level 1 - 4 Hero Level 2 -1500


Bandit Level 1 - 4 Hero Level 2 -2000

Hero

Killer Faction Victim Faction Humanity
Hero Level 1 Survivor -200
Hero Level 2 Survivor -500
Hero Level 3 Survivor -1000
Hero Level 4 Survivor -1700
---- ---- ----
Hero Level 1 - 4 Bandit Level 1 +300
Hero Level 1 - 4 Bandit Level 2 +600
Hero Level 1 - 4 Bandit Level 3 +900
Hero Level 1 - 4 Bandit Level 4 +1200
---- ---- ----
Hero Level 1 - 4 Hero Level 1 -500
Hero Level 1 - 4 Hero Level 2 -1000
Hero Level 1 - 4 Hero Level 3 -1500
Hero Level 1 - 4 Hero Level 4 -2000

Killing Zombies

Killing zombies is another major thing that influences humanity numbers. Killing zombies adds humanity points, which may be a good thing if you are a survivor trying to become a hero or already a hero but not so good if you want to be a bandit. So if you are a bandit, stay away from zombies!

Killer Faction & Level Humanity Added
Survivor +20
---- ----
Hero Level 1 +15
Hero Level 2 +8
Hero Level 3 +3
Hero Level 4 0
---- ----
Bandit Level 1 +5
Bandit Level 2 +5
Bandit Level 3 +5
Bandit Level 4 0


Note
Your humanity and zombie killed count gets updated after every 15 zombies you kill. Each zombie you kill is still counted but the numbers on screen are updated after every 15 zombies.

Killing NPCs

Killing NPCs (bots) also rewards humanity points. The amount is set by server admins individually.