Difference between revisions of "Humanity System"
Line 32: | Line 32: | ||
+ | _slevel - killer level | ||
+ | _plevel - killed level | ||
Line 54: | Line 56: | ||
if bandit kills bandit -(200*(4-_slevel)*_plevel) | if bandit kills bandit -(200*(4-_slevel)*_plevel) | ||
− | killer killed | + | killer level killed level |
Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600 | Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600 |
Revision as of 21:25, 20 October 2015
Origins Mod features a humanity system which is a point system based on which you can either become a bandit, survivor or hero.
You will need to become either a hero or bandit to be able to do things such as base building.
>= 2900 heroe 2000 > survial < 2900 survial <= 2000 bandit 1 level
On death
If you are a heroe 1 and you die you get taken away -200.
If you are a heroe 2 and you die you get taken away -500.
If you are a heroe 3 and you die you get taken away -800.
If you are a heroe 4 and you die you get taken away -900.
More than 35000 -1800
If level 1 bandit +300
level 2 bandit +600
level 3 +800
4 +900
less than -35000 +1800
_slevel - killer level
_plevel - killed level
For killing - survival
survival killed another survivour - -500 humanity
survival killed bandit add +400 * bandit level
2 = 2x400 = +800 itd...
survival killed hero - -500* heroe level
For killing - bandit
if bandit kills survival = -(300 -(100 * bandit level who killed)) Example bandit level 1 kills survival 300 - (100 x 1) = -200 Example2 bandit level 2 kills survival 300 - (100 x 2) = -100 Example3 bandit level 3 kills survival 300 - (100 x 3) = 0 Example4 bandit level 4 kills survival 300 - (100 x 3) = +100
if bandit kills bandit -(200*(4-_slevel)*_plevel) killer level killed level
Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600 1 1 Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200 1 2
Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800 1 3
Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400
1 4
...
If bandit kills heroe -(500*_plevel) killed
For killing - hero
if heroe kills survival -(100+(100*_slevel)*_slevel)
if heroe kills bandit -(300*_plevel)
if hero kills hero -(500*_plevel)
if survival kills zombie : +20
if hero level 1 kills zombie +15 hero 2 +8 hero 3 +3 hero 4 0
bandit level 1 kills zombie +5 level 2 +5 level 3 +5 level 4 0