<?xml version="1.0"?>
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	<id>http://wiki.originsmod.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlexSpain</id>
	<title>Original OriginsMod - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.originsmod.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlexSpain"/>
	<link rel="alternate" type="text/html" href="http://wiki.originsmod.info/index.php?title=Special:Contributions/AlexSpain"/>
	<updated>2026-04-28T04:05:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.originsmod.info/index.php?title=Humanity_System&amp;diff=1411</id>
		<title>Humanity System</title>
		<link rel="alternate" type="text/html" href="http://wiki.originsmod.info/index.php?title=Humanity_System&amp;diff=1411"/>
		<updated>2015-10-20T20:25:21Z</updated>

		<summary type="html">&lt;p&gt;AlexSpain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Origins Mod features a humanity system which is a point system based on which you can either become a bandit, survivor or hero. &lt;br /&gt;
&lt;br /&gt;
You will need to become either a hero or bandit to be able to do things such as base building.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;= 2900  heroe&lt;br /&gt;
2000 &amp;gt; survial &amp;lt; 2900  survial&lt;br /&gt;
&amp;lt;= 2000  bandit 1 level&lt;br /&gt;
&lt;br /&gt;
On death&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 1 and you die you get taken away -200.&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 2 and you die you get taken away -500.&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 3 and you die you get taken away -800.&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 4 and you die you get taken away -900.&lt;br /&gt;
&lt;br /&gt;
More than 35000 -1800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If level 1 bandit +300&lt;br /&gt;
&lt;br /&gt;
level 2 bandit +600&lt;br /&gt;
&lt;br /&gt;
level 3 +800&lt;br /&gt;
&lt;br /&gt;
4 +900&lt;br /&gt;
&lt;br /&gt;
less than -35000 +1800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_slevel - killer level&lt;br /&gt;
&lt;br /&gt;
_plevel - killed level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For killing - survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
survival killed another survivour - -500 humanity&lt;br /&gt;
survival killed bandit add +400 * bandit level&lt;br /&gt;
&lt;br /&gt;
				2 = 2x400 = +800 itd...&lt;br /&gt;
&lt;br /&gt;
survival killed hero - -500* heroe level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For killing - bandit&lt;br /&gt;
&lt;br /&gt;
if bandit kills survival = -(300 -(100 * bandit level who killed))&lt;br /&gt;
Example bandit level 1 kills survival 300 - (100 x 1) = -200&lt;br /&gt;
Example2 bandit level 2 kills survival 300 - (100 x 2) = -100&lt;br /&gt;
Example3 bandit level 3 kills survival 300 - (100 x 3) = 0&lt;br /&gt;
Example4 bandit level 4 kills survival 300 - (100 x 3) = +100&lt;br /&gt;
&lt;br /&gt;
if bandit kills bandit -(200*(4-_slevel)*_plevel)&lt;br /&gt;
				killer level	  killed level&lt;br /&gt;
&lt;br /&gt;
Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600&lt;br /&gt;
							1	1&lt;br /&gt;
Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200&lt;br /&gt;
							1	2&lt;br /&gt;
&lt;br /&gt;
Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800&lt;br /&gt;
							1	3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400&lt;br /&gt;
							1	4&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
If bandit kills heroe -(500*_plevel)&lt;br /&gt;
				killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For killing - hero&lt;br /&gt;
&lt;br /&gt;
if heroe kills survival -(100+(100*_slevel)*_slevel)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if heroe kills bandit -(300*_plevel)&lt;br /&gt;
&lt;br /&gt;
if hero kills hero -(500*_plevel)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if survival kills zombie : +20&lt;br /&gt;
&lt;br /&gt;
if hero level 1 kills zombie +15&lt;br /&gt;
hero 2 +8&lt;br /&gt;
hero 3 +3&lt;br /&gt;
hero 4 0&lt;br /&gt;
&lt;br /&gt;
bandit level 1 kills zombie +5&lt;br /&gt;
level 2 +5&lt;br /&gt;
level 3 +5&lt;br /&gt;
level 4 0&lt;/div&gt;</summary>
		<author><name>AlexSpain</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.originsmod.info/index.php?title=Humanity_System&amp;diff=1410</id>
		<title>Humanity System</title>
		<link rel="alternate" type="text/html" href="http://wiki.originsmod.info/index.php?title=Humanity_System&amp;diff=1410"/>
		<updated>2015-10-20T20:25:01Z</updated>

		<summary type="html">&lt;p&gt;AlexSpain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Origins Mod features a humanity system which is a point system based on which you can either become a bandit, survivor or hero. &lt;br /&gt;
&lt;br /&gt;
You will need to become either a hero or bandit to be able to do things such as base building.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;= 2900  heroe&lt;br /&gt;
2000 &amp;gt; survial &amp;lt; 2900  survial&lt;br /&gt;
&amp;lt;= 2000  bandit 1 level&lt;br /&gt;
&lt;br /&gt;
On death&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 1 and you die you get taken away -200.&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 2 and you die you get taken away -500.&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 3 and you die you get taken away -800.&lt;br /&gt;
&lt;br /&gt;
If you are a heroe 4 and you die you get taken away -900.&lt;br /&gt;
&lt;br /&gt;
More than 35000 -1800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If level 1 bandit +300&lt;br /&gt;
&lt;br /&gt;
level 2 bandit +600&lt;br /&gt;
&lt;br /&gt;
level 3 +800&lt;br /&gt;
&lt;br /&gt;
4 +900&lt;br /&gt;
&lt;br /&gt;
less than -35000 +1800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
_slevel - killer level&lt;br /&gt;
_plevel - killed level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For killing - survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
survival killed another survivour - -500 humanity&lt;br /&gt;
survival killed bandit add +400 * bandit level&lt;br /&gt;
&lt;br /&gt;
				2 = 2x400 = +800 itd...&lt;br /&gt;
&lt;br /&gt;
survival killed hero - -500* heroe level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For killing - bandit&lt;br /&gt;
&lt;br /&gt;
if bandit kills survival = -(300 -(100 * bandit level who killed))&lt;br /&gt;
Example bandit level 1 kills survival 300 - (100 x 1) = -200&lt;br /&gt;
Example2 bandit level 2 kills survival 300 - (100 x 2) = -100&lt;br /&gt;
Example3 bandit level 3 kills survival 300 - (100 x 3) = 0&lt;br /&gt;
Example4 bandit level 4 kills survival 300 - (100 x 3) = +100&lt;br /&gt;
&lt;br /&gt;
if bandit kills bandit -(200*(4-_slevel)*_plevel)&lt;br /&gt;
				killer level	  killed level&lt;br /&gt;
&lt;br /&gt;
Example bandit level 1 kills bandit level 1 -(200*(4-_slevel)*_plevel) = -600&lt;br /&gt;
							1	1&lt;br /&gt;
Example bandit level 1 kills bandit level 2 -(200*(4-_slevel)*_plevel) = -1200&lt;br /&gt;
							1	2&lt;br /&gt;
&lt;br /&gt;
Example bandit level 1 kills bandit level3 -(200*(4-_slevel)*_plevel) = -1800&lt;br /&gt;
							1	3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example bandit level 1 kills bandit level4 -(200*(4-_slevel)*_plevel) = -2400&lt;br /&gt;
							1	4&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
If bandit kills heroe -(500*_plevel)&lt;br /&gt;
				killed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For killing - hero&lt;br /&gt;
&lt;br /&gt;
if heroe kills survival -(100+(100*_slevel)*_slevel)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if heroe kills bandit -(300*_plevel)&lt;br /&gt;
&lt;br /&gt;
if hero kills hero -(500*_plevel)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if survival kills zombie : +20&lt;br /&gt;
&lt;br /&gt;
if hero level 1 kills zombie +15&lt;br /&gt;
hero 2 +8&lt;br /&gt;
hero 3 +3&lt;br /&gt;
hero 4 0&lt;br /&gt;
&lt;br /&gt;
bandit level 1 kills zombie +5&lt;br /&gt;
level 2 +5&lt;br /&gt;
level 3 +5&lt;br /&gt;
level 4 0&lt;/div&gt;</summary>
		<author><name>AlexSpain</name></author>
		
	</entry>
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